Conclusion
As we've seen, Weave updates your game state like magic ✨
local eggCount = ProfileValue.new("EggCount")
local isQuestComplete = Computed.new(function()
return eggCount:get() >= 10
end)
Attach(CountText) {
Text = eggCount
}
Attach(Checkmark) {
Visible = isQuestComplete
}
Hopefully it is clear how this is a more concise way of updating values.
Set the value and Weave does all the work.
Hence the Weave motto, set it and forget it