Value
Import Weave.Value from the Weave module.
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A Weave Value is an object that stores any value.
local health = Value.new(100)
health:get() --> 100
health:set(99)
Usage¶
Use :get() to read the value
local health = Value.new(100)
health:get() --> 100
Use :set() to change it
health:set(25)
health:get() --> 25
Value can store any Luau type:
local name = Value.new("Bob")
local ammoAmount = Value.new(50)
local sprinting = Value.new(false)
local inventory = Value.new({ "apple", "pear" })
local basePlate = Value.new(workspace.Baseplate)
.Changed¶
When a Value changes, .Changed is fired.
local health = Value.new(100)
health.Changed:Connect(onHealthUpdated)
See the updated value:
health.Changed:Connect(function(newHealth: number)
print("The new health is: ", newHealth)
end)
:Disconnect() when you're done listening to changes
local connection = health.Changed:Connect(function(newHealth: number)
print("The new health is: ", newHealth)
end)
-- do some stuff
connection:Disconnect()