The For Objects
Import Weave.ForPairs
, Weave.ForKeys
, or Weave.ForValues
from the Weave module.
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Weave has functions for turning Weave Value
or Computed
into an Instance
local playerNames = Value.new({ "Kreekcraft", "Sleitnick" })
ForValues(playerNames, function(name)
return Attach(TextLabel:Clone()) {
Text = name,
Parent = screenGui
}
end)
✨ For
function update state automatically ✨
playerNames.set({ "Sleitnick" }) -- "Kreekcraft" TextLabel is Destroyed
For
functions turn Weave state into UI.

ForPairs
turns state into UI.Usage¶
For
functions take
-
A Weave
Computed
orValue
table. -
A function that returns an
Instance
local playerNames = Value.new({"Elttob", "boatbomber", "thisfall", "AxisAngles"})
ForValues(playerNames, someFunction)
Where someFunction
-
Receives a value from the table
-
Returns an
Instance
ForValues(playerNames, function(name)
local textLabel = TextLabel:Clone()
return Attach(textLabel) {
Text = playerName,
Parent = ScreenGui
}
end)
Over the next few pages, we'll take a look at three state objects:
ForValues
: values in a table.ForKeys
: keys in a table.ForPairs
: keys and values in a table.