ProfilePlayerValue
Import Weave.ProfilePlayerValue
from the Weave module.
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A Weave ProfilePlayerValue
:
- Stores a value for a specific player
- Sync's the value to
ProfileStore
- Updates the value to ONE player
:getFor(player)
and :setFor(player, newValue)
from the Server.
ONLY :get()
on the Client.

ProfilePlayerValue
updates to all clients AND the ProfileStoreProfileStore¶
return {
Gems = 0,
}
✨ ProfilePlayerValue
updates ProfileStore
automatically ✨
Server¶
local playerGems = ProfilePlayerValue.new("Gems")
Players.PlayerAdded:Connect(function(player: Player)
PlayerLevels:getFor(player) --> 1
PlayerLevels:setFor(player, 2)
PlayerLevels:getFor(player) --> 2
end)
✨ ProfilePlayerValue
updates the client automatically ✨
Client¶
local playerGems = ProfilePlayerValue.new("Gems")
local localPlayer = Players.LocalPlayer
playerGems:get() --> 100
When the player joins the experience their value is loaded automatically from ProfileStore
Recommended Usage¶
Create a ProfilePlayerValue
in ReplicatedStorage
, so you can access it on Server
and Client
.
On the server it returns a ProfilePlayerValue
.
On the client this returns a Weave Value
.
ReplicatedStorage¶
local Weave = require(ReplicatedStorage.Weave)
local ProfilePlayerValue = Weave.ProfilePlayerValue
return ProfilePlayerValue.new("Gems")
Server¶
local PlayerLevel = require(ReplicatedStorage.ProfilePlayerValues.PlayerLevel)
Players.PlayerAdded:Connect(function(player: Player)
PlayerLevel:getFor(player) --> 1
PlayerLevel:setFor(player, 2)
PlayerLevel:getFor(player) --> 2
end)
Client¶
local playerLevel = require(ReplicatedStorage.ProfilePlayerValues.PlayerLevels)
Attach(ScreenGui.LevelDisplay.TextLabel) {
Text = playerLevel
}
redScore.Changed:Connect(function()
print("PlayerLevel updated by the server: " .. playerLevel)
end)